Basic SugarCube Macros | Intro to Twine Ep 2

Last time we covered the various story formats in the Twine 2 game engine. Today we are going to add logic to our game using SugarCube’s Macro system and make a door that needs a key to open. You can…
Last time we covered the various story formats in the Twine 2 game engine. Today we are going to add logic to our game using SugarCube’s Macro system and make a door that needs a key to open. You can…
Last time we discussed what twine is and how it works. Today we will cover the Twine 2 story formats. Story formats are a way to add logic and mechanics to twine. This is the second in a series of…
Twine is a cross-platform FOSS tool for making interactive fiction and choose your own adventure style game books. This is the first in a series of videos about the Twine Game Engine. In the future we will write an accompanying…
Last time we explored the map making interface and made our first map in RPG Maker. It looks nice, but there is not much for the player to do. Enter Events Events are a collection of commands that happen under…
Now that we have our story and game engine, we are ready to start making our game in RPG Maker MV. Creating a new Project We need to make a new project before we can start making our game. To…
Many people dream of making a video game. Gaming is one the the ages most popular hobbies and stories of people getting rich off side projects are everywhere. The truth is very few people actually want to make a game…